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Delve into the mind of Critical Role’s most charming villain in this original novel that chronicles Lucien’s early life and his fateful meeting with the Mighty Nein.
Lucien has always been able to spin a bad situation to his advantage. From his childhood on the dangerous streets of Shadycreek Run to his years living off the grid and learning blood magic from the Claret Orders, the charismatic blood hunter will find a way to get the upper hand.
When Lucien is on a job in the frozen wastelands of Eiselcross with his fellow mercenaries, a rough-and-tumble crew called the Tombtakers, fate leads him to a mysterious journal in the ruins of an ancient city. The book speaks of the Somnovem, nine beings who can grant Lucien power beyond imagining—if he is able to find them and free them from captivity.
Intrigued by this opportunity, Lucien pores over the journal—but the more he reads, the stranger things become. The nine whisper to him in dreams and waking visions. Time slips away, along with Lucien’s grasp on reality. And tattoos of red eyes begin appearing on his skin. . . .
With the ability to reshape the world within his grasp, Lucien ignores all warning signs. He has always bent fortune to his will, and nothing—not even death—will stop him now.
Written by New York Times bestselling author Madeleine Roux, Critical Role: The Mighty Nein—The Nine Eyes of Lucien explores the meteoric rise and fall of one of Critical Role’s most notorious and tragic figures.
About the Author
Madeleine Roux is the New York Times bestselling author of the Asylum series, which has sold in eleven countries around the world. She is also the author of the House of Furies series, Salvaged, Traveler: The Shining Blade, and the Allison Hewitt Is Trapped series, and she has contributed to anthologies including Resist, Scary Out There, and Star Wars: From a Certain Point of View.
Founded by veteran voice actors Matthew Mercer, Ashley Johnson, Marisha Ray, Taliesin Jaffe, Travis Willingham, Sam Riegel, Laura Bailey, and Liam O’Brien, Critical Role has grown from a weekly improv storytelling campaign set in an ever-evolving world to a media company centered on connecting with communities in new and meaningful ways, including fiction (Critical Role: Vox Machina—Kith & Kin) and nonfiction (The World of Critical Role) books on the New York Times bestseller list, comic books (Vox Machina Origins, Tales of Exandria), graphic novels (The Mighty Nein Origins series), collectibles, tabletop and role playing games, podcasts, live events, and a critically acclaimed animated series, The Legend of Vox Machina.